KaM Remake
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- Uco on KaM Remake history. Part 4. Going public
- Jan van der Zanden on Pascal: The best of both worlds
- Michael on Pascal: The best of both worlds
- Krom on KaM Remake repository is planned to move to GitHub in near future
- SendiMyrkr on KaM Remake repository is planned to move to GitHub in near future
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Author Archives: Krom
KaM Remake github location
KaM Remake SVN was successfully reorganized (details in previous article) and moved to GitHub (GH). The new official KaM Remake repository address is: https://github.com/Kromster80/kam_remake Issues/Bugs were not ported, because I could not find the right script (and because they are largely … Continue reading
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Perils of converting from SVN to Git
KaM Remake was started almost 7 years ago now and at that time I had little knowledge of SVN. No wonder that KMR repository was created flawed. It missed “trunk/branches/tags” folders, which are an industry standard for SVN repositories. We … Continue reading
Posted in Development
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KaM Remake repository is planned to move to GitHub in near future
A few days ago Google announced that Google Code (GC) project hosting is going to be closed (just like many other services Google has closed in the past, like Reader, Wave, Labs, etc..). GC will function as normal till 25 … Continue reading
Posted in Development, News
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KaM Remake history. Part 4. Going public
After a long break, here’s the continuation to the series of posts about KaM Remake history. During development each project has more than one point that can be called a start. There’s a time when a glimpse of an idea … Continue reading
Posted in Development, History
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Is there an unfair advantage when 2 arbaletmen armies clash?
There was a question about fighting mechanics over at KaM forum (link). To sum up in one sentence – Is there an unfair advantage when 2 arbaletmen armies clash? Imagine there are 2 armies of arbaletmen standing in front of … Continue reading
Posted in Gameplay
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How exactly does KaM Remake relate to TPR
We’ve been asked a lot recently, why is it that KaM Remake does not inherit all of the TPR (The Peasants Rebellion) features. Surely it is a remake and it needs to do that, right? The explanation is pretty simple … Continue reading
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First nightly build
By popular demand: Here’s first nightly build of the KaM Remake – r5920. What is it good for? Mainly the improved Map Editor. Early access to Dynamic Scripts that will be in next big version. Hopefully it will also allow us … Continue reading
Posted in Development, Gameplay, News
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Expanding mission text libraries
Text libraries appeared in KaM Remake missions and campaigns quite some time ago and proved to be real handy. Now they are undergoing some changes and improvements.
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Chinese text support progress report
Progress report about Chinese text status in game. This is an actual screen from the game that is using actual Unicode font: Of course this is an early beta (not all characters, vertical alignment is wrong, etc.), but the big … Continue reading
Posted in Development, News
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KaM Remake history. Part 3. Early Days
This chapter describes problems we had to solve early in development of KaM Remake. The project was a closely guarded secret for the first few months, we had to make sure we could solve problems before we would announce the … Continue reading
Posted in Development, History
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