KaM Remake
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- Uco on KaM Remake history. Part 4. Going public
- Jan van der Zanden on Pascal: The best of both worlds
- Michael on Pascal: The best of both worlds
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Category Archives: Development
KaM Remake history. Part 2. Founding
This is the second part of KaM Remake history. The project was founded in March 2008, however there’s no exact date know. How did it happen? Proceed for details inside:
Posted in Development, History
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Unit picking #2
There was a factual mistake in the previous Unit Picking article. Thanks to Lewin for pointing at it. Original KaM did NOT used pixel-perfect unit picking, but what did it used instead?
Posted in Development
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Unit picking
In this article I’ll try to explain how the object picking works in KaM Remake, why is it worse than in classic KaM and how it is going to get better in next release. Proceed inside if you are interested … Continue reading
Posted in Development
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KaM Remake history. Part 1. Background
How did KaM Remake appeared? I’m going to write a series of articles on that topic. Here’s the first one – about the background. To write this I had to actually dig up some old forum archives and ask few friends … Continue reading
Posted in Development, History
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What else does a game need?
Looking at a game a clueless stranger would see a handful of moving objects. A newcomer sees a GUI and units wandering around. A passionate player will see a whole living world. A modmaker sees a game full of complex mechanics … Continue reading
Posted in Development
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Render order
This is my first article here, in which I will try to explain how we render things and what changes we need to make to it. Rendering KaM Remake frame is not a trivial task of deciding the right render … Continue reading
Posted in Development
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